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OnVehicleDamage

This event is triggered when a vehicle's health has been changed.

  • vehicle: parameter input should be in Vehicle type
  • bodyHealthLoss: parameter input should be in float type
  • engineHealthLoss: parameter input should be in float type

{{#tag:syntaxhighlight| [ServerEvent(Event.VehicleDamage)] public void OnVehicleDamage(Vehicle vehicle, float bodyHealthLoss, float engineHealthLoss) {

   NAPI.Util.ConsoleOutput($"\{vehicle.DisplayName\} - \{bodyHealthLoss\} - \{engineHealthLoss\}"); 

} |lang=csharp}} }}