OnVehicleDamage
This event is triggered when a vehicle's health has been changed.
- vehicle: parameter input should be in Vehicle type
- bodyHealthLoss: parameter input should be in float type
- engineHealthLoss: parameter input should be in float type
{{#tag:syntaxhighlight| [ServerEvent(Event.VehicleDamage)] public void OnVehicleDamage(Vehicle vehicle, float bodyHealthLoss, float engineHealthLoss) {
NAPI.Util.ConsoleOutput($"\{vehicle.DisplayName\} - \{bodyHealthLoss\} - \{engineHealthLoss\}");
} |lang=csharp}} }}