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OnPlayerIncomingConnection

This event is triggered when an player establishes a connection with the server before loading the resources.

  • ip: parameter input should be in string type
  • serial: parameter input should be in string type
  • rgscName: parameter input should be in string type
  • rgscId: parameter input should be in ulong type
  • gameType: parameter input should be in GameTypes type
  • cancel: parameter input should be in CancelEventArgs type

{{#tag:syntaxhighlight| [ServerEvent(Event.IncomingConnection)] public void OnIncomingConnection(string ip, string serial, string rgscName, ulong rgscId, GameTypes gameType, CancelEventArgs cancel) {

   NAPI.Util.ConsoleOutput($"Connecting: \{rgscName\} - \{ip\} - \{serial\} - \{rgscId\} - \{gameType\}");

} |lang=csharp}} }}