OnPlayerIncomingConnection
This event is triggered when an player establishes a connection with the server before loading the resources.
- ip: parameter input should be in string type
- serial: parameter input should be in string type
- rgscName: parameter input should be in string type
- rgscId: parameter input should be in ulong type
- gameType: parameter input should be in GameTypes type
- cancel: parameter input should be in CancelEventArgs type
{{#tag:syntaxhighlight| [ServerEvent(Event.IncomingConnection)] public void OnIncomingConnection(string ip, string serial, string rgscName, ulong rgscId, GameTypes gameType, CancelEventArgs cancel) {
NAPI.Util.ConsoleOutput($"Connecting: \{rgscName\} - \{ip\} - \{serial\} - \{rgscId\} - \{gameType\}");
} |lang=csharp}} }}