OnPlayerEnterVehicle
This event is triggered when a player enters a vehicle.
- player: parameter input should be in Player type
- vehicle: parameter input should be in Vehicle type
- seat: parameter input should be in sbyte type
{{#tag:syntaxhighlight| [ServerEvent(Event.PlayerEnterVehicle)] public void OnPlayerEnterVehicle(Player player, Vehicle vehicle, sbyte seatID) {
player.SendChatMessage($"You have entered \{vehicle.DisplayName\}.");
} |lang=csharp}} }}