OnPlayerDetonateStickies
This event is triggered when a player detonates stickies.
- player: parameter input should be in Player type
{{#tag:syntaxhighlight| [ServerEvent(Event.PlayerDetonateStickies)] public void OnPlayerDetonateStickies(Player player) {
player.SendChatMessage($"You have detonated your stickies.");
} |lang=csharp}} }}