OnPlayerDeath
This event is triggered when a player dies.
- player: parameter input should be in Player type
- killer: parameter input should be in Player type
- reason: parameter input should be in uint type
{{#tag:syntaxhighlight| [ServerEvent(Event.PlayerDeath)] public void OnPlayerDeath(Player player, Player killer, uint reason) {
if (!killer.IsNull)
\{
NAPI.Chat.SendChatMessageToAll($"\{killer.Name\} has killed \{player.Name\} with \{reason\}.");
\}
else
\{
NAPI.Chat.SendChatMessageToAll($"\{player.Name\} has died (\{reason\}).");
\}
} |lang=csharp}} }}