OnPlayerDamage
This event is triggered when a player's health or armor changes.
- player: parameter input should be in Player type
- health: parameter input should be in float type
- armor: parameter input should be in float type
{{#tag:syntaxhighlight| [ServerEvent(Event.PlayerDamage)] public void OnPlayerDamage(Player player, float healthLoss, float armorLoss) {
player.SendChatMessage($"You have lost \{healthLoss\} health and \{armorLoss\} armor.");
} |lang=csharp}} }}