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OnPlayerDamage

This event is triggered when a player's health or armor changes.

  • player: parameter input should be in Player type
  • health: parameter input should be in float type
  • armor: parameter input should be in float type

{{#tag:syntaxhighlight| [ServerEvent(Event.PlayerDamage)] public void OnPlayerDamage(Player player, float healthLoss, float armorLoss) {

   player.SendChatMessage($"You have lost \{healthLoss\} health and \{armorLoss\} armor.");

} |lang=csharp}} }}