OnChatMessage
This event is triggered when a player send a message in the chat.
- player: parameter input should be in Player type
- message: parameter input should be in string type
{{#tag:syntaxhighlight| [ServerEvent(Event.ChatMessage)] public void OnChatMessage(Player player, string message) {
NAPI.Chat.SendChatMessageToAll($"\{player.Name\} (\{player.Handle\}): \{message\}");
} |lang=csharp}} }}