Object::slide
Returns true if the object has finished moving. If false, moves the object towards the specified X, Y and Z coordinates with the specified X, Y and Z speed. See also: gtag.gtagaming.com/opcode-database/opcode/034E/ Has to be called in a render or it will not slide but move some amount and stop.
Syntax
```js object.slide(toX, toY, toZ, speedX, speedY, speedZ, collision); ```
Required Arguments
- toX: float
- toY: float
- toZ: float
- speedX: float
- speedY: float
- speedZ: float
- collision: Boolean
Return value
- Boolean
Example
```js mp.events.add('render', () => {
object.slide(position.x, position.y, position.z, 1.0, 1.0, 1.0, false);
}); ```