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Object::setDoorAccelerationLimit

Sets the acceleration limit of a door. How fast it can open, or the inverse hinge resistance.

A limit of 0 seems to lock doors.

p2 is always 0, p3 is always 1.

Syntax

```js mp.game.object.setDoorAccelerationLimit(doorHash, limit, p2, p3); ```

Required Arguments

  • doorHash: Model hash or name
  • limit: int
  • p2: Boolean
  • p3: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also