Object::setDoorAccelerationLimit
Sets the acceleration limit of a door. How fast it can open, or the inverse hinge resistance.
A limit of 0 seems to lock doors.
p2 is always 0, p3 is always 1.
Syntax
```js mp.game.object.setDoorAccelerationLimit(doorHash, limit, p2, p3); ```
Required Arguments
- doorHash: Model hash or name
- limit: int
- p2: Boolean
- p3: Boolean
Return value
- Undefined
Example
```js // todo ```