Object::getClosestObjectOfType
Has 8 params in the latest patches.
isMission - if true doesn't return mission objects
Syntax
```js mp.game.object.getClosestObjectOfType(x, y, z, radius, modelHash, isMission, p6, p7); ```
Required Arguments
- x: float
- y: float
- z: float
- radius: float
- modelHash: Model hash or name
- isMission: Boolean
- p6: Boolean
- p7: Boolean
Return value
- Object handle
Example
I use it for interaction with objects of type. E.g. atms, vending machines, bins, etc...
```js const player = mp.players.local; // atms // There are four different types of atms, so I will create this array with hashes of them atms = [ mp.game.joaat("prop_atm_01"), mp.game.joaat("prop_atm_02"), mp.game.joaat("prop_atm_03"), mp.game.joaat("prop_fleeca_atm") ]; // I need a range. I make this variable to ease any configuration var atmRange = 1.5; nextToAtm = function(player) {
// We want to iterate over every type of atm
for (let i = 0; i < atms.length; i++) \{
const atmHash = atms[i];
// any atm withing range our check object, or nothing
var check = mp.game.object.getClosestObjectOfType(player.position.x, player.position.y, player.position.z, atmRange, atmHash, false, true, true);
// object -> true, nothing -> false
if (check) \{
return true;
\}
\});
// If none of the types of atms is in reach, we'll return false
return false;
} ```