Object::doorControl
when you set locked to false the door open and to true the door close mp.game.object.doorControl(mp.game.joaat('v_ilev_cs_door'), 482.911, -1312.584, 29.20103, false, 0.0, 50.0, 0); //door open
mp.game.object.doorControl(mp.game.joaat('v_ilev_cs_door'), 482.911, -1312.584, 29.20103, true, 0.0, 50.0, 0); //door close
p5-7 - Rot?
doorHash = <https://wiki.gtanet.work/index.php?title=Doors>
Syntax
```js mp.game.object.doorControl(doorHash, x, y, z, locked, p5, p6, p7); ```
Required Arguments
- doorHash: Model hash or name
- x: float
- y: float
- z: float
- locked: Boolean
- p5: float
- p6: float
- p7: float
Return value
- Undefined
Example
```js // todo ```