Object::doesObjectOfTypeExistAtCoords
p5 is usually 0.
Syntax
```js mp.game.object.doesObjectOfTypeExistAtCoords(x, y, z, radius, hash, p5); ```
Required Arguments
- x: float
- y: float
- z: float
- radius: float
- hash: Model hash or name
- p5: Boolean
Return value
- Boolean
Example
```js // todo ```