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Object::createPickup

Syntax

```js mp.game.object.createPickup(pickupHash, posX, posY, posZ, p4, value, p6, modelHash); ```

Required Arguments

  • pickupHash: Model hash or name
  • posX: float
  • posY: float
  • posZ: float
  • p4: int
  • value: int
  • p6: Boolean
  • modelHash: Model hash or name

Return value

  • Pickup

Example

```js /*create a health pickup 1 time mp.game.object.createPickup(pickupHash, posX, posY, posZ, p4(rotation), value(ammo, money depends on pickup), p6(bool), modelHash);

P6 = didn't see a difference between true/false

  • /

mp.events.add("pickup", () => { mp.game.object.createPickup(2406513688, -605.2752, -1631.4392, 33.325176, 250, 1, true, 2406513688); }); ```

See also