Object::createObjectNoOffset
p5 - does not mean object handle is returned maybe a quick view in disassembly will tell us what is actually does
Syntax
```js mp.game.object.createObjectNoOffset(modelHash, x, y, z, networkHandle, createHandle, dynamic); ```
Required Arguments
- modelHash: Model hash or name
- x: float
- y: float
- z: float
- networkHandle: Boolean
- createHandle: Boolean
- dynamic: Boolean
Return value
- Object handle or object
Example
```js // todo ```