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Networkcash::processCashGift

This isn't a hash collision. It is used to give the player cash via the CASH_GIFT stats.

Syntax​

```js mp.game.networkcash.processCashGift(p0, p1, p2); ```

Required Arguments​

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)
  • p2: unknown (to be checked)

Return value​

  • unknown (to be checked)

Example​

```js // todo ```

See also​