Networkcash::processCashGift
This isn't a hash collision. It is used to give the player cash via the CASH_GIFT stats.
Syntax
```js mp.game.networkcash.processCashGift(p0, p1, p2); ```
Required Arguments
- p0: unknown (to be checked)
- p1: unknown (to be checked)
- p2: unknown (to be checked)
Return value
- unknown (to be checked)
Example
```js // todo ```