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IsPlayerLoggedIn

Checks whether a player is logged in the ACL.

  • player: parameter input should be in Client type

{{#tag:syntaxhighlight| [Command("logout", ACLRequired = true)] public void LogoutCommand(Client sender) {

   if (!``ACL.IsPlayerLoggedIn(sender)) 
   \{
       sender.SendChatMessage("~r~You are not logged in.");
       return;
   \}
 
   ``ACL.LogoutPlayer(sender);
   sender.SendChatMessage("~g~You have been logged out.");

} |lang=csharp}} }}