Graphics::world3dToScreen2d
Convert a world coordinate into its relative screen coordinate. (WorldToScreen)
Inverted function:[Graphics::screen2dToWorld3d](/graphics-screen2dtoworld3d)
Syntax
```js mp.game.graphics.world3dToScreen2d(new mp.Vector3(worldX, worldY, worldZ)); ```
Required Arguments
- worldX: float
- worldY: float
- worldZ: float
Return value
- object: x, y
- OR undefined if the given coordinate is not in view.
Example
```js // todo ```