Graphics::startScreenEffect
duration - is how long to play the effect for in milliseconds. If 0, it plays the default length if loop is true, the effect wont stop until you call _STOP_SCREEN_EFFECT on it. (only loopable effects)
Example and list of screen FX: www.pastebin.com/dafBAjs0
Syntax
```js mp.game.graphics.startScreenEffect(effectName, duration, looped); ```
Required Arguments
- effectName: String
- duration: int
- looped: Boolean
Return value
- Undefined
Example
```js // todo ```