Graphics::startParticleFxNonLoopedOnPedBone2
network fx
Syntax
```js mp.game.graphics.startParticleFxNonLoopedOnPedBone2(effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ); ```
Required Arguments
- effectName: String
- ped: Ped handle or object
- offsetX: float
- offsetY: float
- offsetZ: float
- rotX: float
- rotY: float
- rotZ: float
- boneIndex: int
- scale: float
- axisX: Boolean
- axisY: Boolean
- axisZ: Boolean
Return value
- Boolean
Example
```js // todo ```