Skip to main content

Graphics::startParticleFxNonLoopedOnPedBone2

network fx

Syntax​

```js mp.game.graphics.startParticleFxNonLoopedOnPedBone2(effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ); ```

Required Arguments​

  • effectName: String
  • ped: Ped handle or object
  • offsetX: float
  • offsetY: float
  • offsetZ: float
  • rotX: float
  • rotY: float
  • rotZ: float
  • boneIndex: int
  • scale: float
  • axisX: Boolean
  • axisY: Boolean
  • axisZ: Boolean

Return value​

  • Boolean

Example​

```js // todo ```

See also​