Graphics::startParticleFxNonLoopedOnEntity
Starts a particle effect on an entity for example your player. List: pastebin.com/N9unUFWY
Example: C#: Function.Call(Hash.REQUEST_NAMED_PTFX_ASSET, 'scr_rcbarry2'); Function.Call(Hash._SET_PTFX_ASSET_NEXT_CALL, 'scr_rcbarry2'); Function.Call(Hash.START_PARTICLE_FX_NON_LOOPED_ON_ENTITY, 'scr_clown_appears', Game.Player.Character, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 1.0, false, false, false);
Internally this calls the same function as GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE however it uses -1 for the specified bone index, so it should be possible to start a non looped fx on an entity bone using that native
-can confirm START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE does NOT work on vehicle bones.
Syntax
```js mp.game.graphics.startParticleFxNonLoopedOnEntity(effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ); ```
Required Arguments
- effectName: String
- entity: Entity handle or object
- offsetX: float
- offsetY: float
- offsetZ: float
- rotX: float
- rotY: float
- rotZ: float
- scale: float
- axisX: Boolean
- axisY: Boolean
- axisZ: Boolean
Return value
- Boolean
Example
```js // todo ```