Graphics::startParticleFxLoopedOnEntity2
network fx
Syntax
```js mp.game.graphics.startParticleFxLoopedOnEntity2(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis); ```
Required Arguments
- effectName: String
- entity: Entity handle or object
- xOffset: float
- yOffset: float
- zOffset: float
- xRot: float
- yRot: float
- zRot: float
- scale: float
- xAxis: Boolean
- yAxis: Boolean
- zAxis: Boolean
Return value
- int
Example
```js // todo ```