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Graphics::setPtfxAssetNextCall

From the b678d decompiled scripts:  
 
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('FM_Mission_Controler');  
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_apartment_mp');  
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_indep_fireworks');  
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_cig_plane');  
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_creator');  
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_ornate_heist');  
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_prison_break_heist_station');

Syntax

```js mp.game.graphics.setPtfxAssetNextCall(name); ```

Required Arguments

  • name: String

Return value

  • Undefined

Example

```js // todo ```

See also