Graphics::setPtfxAssetNextCall
From the b678d decompiled scripts:
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('FM_Mission_Controler');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_apartment_mp');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_indep_fireworks');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_cig_plane');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_creator');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_ornate_heist');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_prison_break_heist_station');
Syntax
```js mp.game.graphics.setPtfxAssetNextCall(name); ```
Required Arguments
- name: String
Return value
- Undefined
Example
```js // todo ```