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Graphics::setParticleFxLoopedEvolution

Syntax

```js mp.game.graphics.setParticleFxLoopedEvolution(ptfxHandle, propertyName, amount, Id); ```

Required Arguments

  • ptfxHandle: int
  • propertyName: String
  • amount: float
  • Id: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also