Graphics::setParticleFxLoopedColour
only works on some fx's
p4 = 0
Syntax
```js mp.game.graphics.setParticleFxLoopedColour(ptfxHandle, r, g, b, p4); ```
Required Arguments
- ptfxHandle: int
- r: float
- g: float
- b: float
- p4: Boolean
Return value
Example
```js // todo ```
See also