Graphics::set2dLayer
Prodcedure
Must be called before drawing a rectangle, text, etc. Lowest number is below everything else. Highest number is above everything else.
Syntax
```js mp.game.graphics.set2dLayer(layer); ```
Required Arguments
- layer: int
Return value
- Undefined
Example
```js mp.game.graphics.set2dLayer(1); mp.game.graphics.drawRect(); ```