Graphics::screen2dToWorld3d
Returns world position from screen position
Inverted function: [Graphics::world3dToScreen2d](/graphics-world3dtoscreen2d)
Syntax
```js mp.game.graphics.screen2dToWorld3d(coords2d); ```
Required Arguments
- Vector3: 2d coord
Return value
- position: Vector3
Example
```js let pos3d = mp.game.graphics.screen2dToWorld3d(new mp.Vector3(screenX, screenY, 0)); ```