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Graphics::screen2dToWorld3d

Returns world position from screen position

Inverted function: [Graphics::world3dToScreen2d](/graphics-world3dtoscreen2d)

Syntax

```js mp.game.graphics.screen2dToWorld3d(coords2d); ```

Required Arguments

  • Vector3: 2d coord

Return value

  • position: Vector3

Example

```js let pos3d = mp.game.graphics.screen2dToWorld3d(new mp.Vector3(screenX, screenY, 0)); ```

See also