Graphics::drawSprite
Draws a 2D Sprite / Texture on the screen. This can also be done through DLCPacks.
[Textures & Sprite List](/textures)
Syntax
```js mp.game.graphics.drawSprite(textureDict, textureName, screenX, screenY, scaleX, scaleY, heading, colorR, colorG, colorB, alpha); ```
Required Arguments
- textureDict: String
- textureName: String
- screenX: float
- screenY: float
- scaleX: float
- scaleY: float
- heading: float
- colorR: int
- colorG: int
- colorB: int
- alpha: int
Return value
- Undefined
Example
```js if (!mp.game.graphics.hasStreamedTextureDictLoaded("mponmissmarkers")) {
mp.game.graphics.requestStreamedTextureDict("mponmissmarkers", true);
}
if (mp.game.graphics.hasStreamedTextureDictLoaded("mponmissmarkers")) {
mp.game.graphics.drawSprite("mponmissmarkers", "capture_the_flag_base_icon", 0.5, 0.5, 0.1, 0.1, 0, 255, 255, 255, 100);
} ```