Graphics::beginTextComponent
Called prior to adding a text component to the UI. After doing so, GRAPHICS::_END_TEXT_COMPONENT is called.
Examples: GRAPHICS::_BEGIN_TEXT_COMMAND_SCALEFORM('NUMBER'); UI::ADD_TEXT_COMPONENT_INTEGER(GAMEPLAY::ABSI(a_1)); GRAPHICS::_END_TEXT_COMPONENT();
GRAPHICS::_BEGIN_TEXT_COMPONENT('STRING'); UI::_ADD_TEXT_COMPONENT_STRING(a_2); GRAPHICS::_END_TEXT_COMPONENT();
GRAPHICS::_BEGIN_TEXT_COMPONENT('STRTNM2'); UI::_0x17299B63C7683A2B(v_3); UI::_0x17299B63C7683A2B(v_4); GRAPHICS::_END_TEXT_COMPONENT();
GRAPHICS::_BEGIN_TEXT_COMPONENT('STRTNM1'); UI::_0x17299B63C7683A2B(v_3); GRAPHICS::_END_TEXT_COMPONENT();
This is _BEGIN_TEXT_COMPONENT
Syntax
```js mp.game.graphics.beginTextComponent(componentType); ```
Required Arguments
- componentType: String
Return value
- Undefined
Example
```js // todo ```