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Graphics::beginTextComponent

Called prior to adding a text component to the UI. After doing so, GRAPHICS::_END_TEXT_COMPONENT is called.

Examples: GRAPHICS::_BEGIN_TEXT_COMMAND_SCALEFORM('NUMBER'); UI::ADD_TEXT_COMPONENT_INTEGER(GAMEPLAY::ABSI(a_1)); GRAPHICS::_END_TEXT_COMPONENT();

GRAPHICS::_BEGIN_TEXT_COMPONENT('STRING'); UI::_ADD_TEXT_COMPONENT_STRING(a_2); GRAPHICS::_END_TEXT_COMPONENT();

GRAPHICS::_BEGIN_TEXT_COMPONENT('STRTNM2'); UI::_0x17299B63C7683A2B(v_3); UI::_0x17299B63C7683A2B(v_4); GRAPHICS::_END_TEXT_COMPONENT();

GRAPHICS::_BEGIN_TEXT_COMPONENT('STRTNM1'); UI::_0x17299B63C7683A2B(v_3); GRAPHICS::_END_TEXT_COMPONENT();

This is _BEGIN_TEXT_COMPONENT

Syntax

```js mp.game.graphics.beginTextComponent(componentType); ```

Required Arguments

  • componentType: String

Return value

  • Undefined

Example

```js // todo ```

See also