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GivePlayerWeapon

Gives the given player a weapon of the given type. See also Weapons Models.

Syntax

```csharp void NAPI.Player.GivePlayerWeapon(Player player, WeaponHash weaponHash, int ammo); ```

  • player: parameter input should be in Player type.
  • weaponHash: parameter input should be in WeaponHash type.
  • ammo: parameter input should be in int type.

Note: All the weapons in a slot share the same ammo.

Usage example(s)

```csharp // Use as: /weapon smg [Command("weapon")] public void WeaponCommand(Player sender, WeaponHash hash) {

 NAPI.Player.GivePlayerWeapon(sender, hash, 500);

} ```