GivePlayerWeapon
Gives the given player a weapon of the given type. See also Weapons Models.
Syntax
```csharp void NAPI.Player.GivePlayerWeapon(Player player, WeaponHash weaponHash, int ammo); ```
- player: parameter input should be in Player type.
- weaponHash: parameter input should be in WeaponHash type.
- ammo: parameter input should be in int type.
Note: All the weapons in a slot share the same ammo.
Usage example(s)
```csharp // Use as: /weapon smg [Command("weapon")] public void WeaponCommand(Player sender, WeaponHash hash) {
NAPI.Player.GivePlayerWeapon(sender, hash, 500);
} ```