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GetPlayerWeaponTint

Syntax

```csharp WeaponTint NAPI.Player.GetPlayerWeaponTint(Client player, WeaponHash weapon); ```

Required Arguments

  • player: parameter input should be in Client type.
  • weapon: parameter input should be in WeaponHash type.

NOTE: This function returns data in WeaponTint type.

Usage example(s)

Example Description

```csharp NAPI.Player.GetPlayerWeaponTint(player, weapon); ```