Gameplay::setWeatherTypeOverTime
This function transitions the weather from one weather type to another over the specified amount of time <u>in seconds</u>.
For example, it is now EXTRASUNNY. The weather is now transitioning to THUNDER over 60 minutes. Rain will slowly start and clouds will slowly form over the time of 1 hour, rather than it being instant like [World::weather](/world-weather)
You only have to specify the <i>new</i> weather.
Syntax
```js mp.game.gameplay.setWeatherTypeOverTime(weatherType, time); ```
Required Arguments
- weatherType: String
- time: float
Return value
- Undefined
Example
This example will call the client-side event 'transitionWeather' for the every player, to synchronise the weather. This gradually transitions the weather over x seconds, <u>not milliseconds</u>.