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Gameplay::setUnkMapFlag

Sets an unknown flag used by CScene in determining which entities from CMapData scene nodes to draw, similar to 9BAE5AD2508DF078.

Syntax​

```js mp.game.gameplay.setUnkMapFlag(flag); ```

Required Arguments​

  • flag: int

Return value​

  • Undefined

Example​

```js // todo ```

See also​