Gameplay::setTimeScale
Maximum value is 1. At a value of 0 the game will still run at a minimum time scale.
Slow Motion 1: 0.6 Slow Motion 2: 0.4 Slow Motion 3: 0.2
Syntax
```js mp.game.gameplay.setTimeScale(time); ```
Required Arguments
- time: float
Return value
- Undefined
Example
```js // todo ```