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Gameplay::setSaveHouse

Both p1 & p2 were always true in scripts. - Kryptus

--> I don't think this is correct.  
 

Both p1 & p2 were always true in scripts. - Kryptus

Syntax

```js mp.game.gameplay.setSaveHouse(p0, p1, p2); ```

Required Arguments

  • p0: unknown (to be checked)
  • p1: Boolean
  • p2: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also