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Gameplay::isPointObscuredByAMissionEntity

Syntax​

```js mp.game.gameplay.isPointObscuredByAMissionEntity(p0, p1, p2, p3, p4, p5, p6); ```

Required Arguments​

  • p0: float
  • p1: float
  • p2: float
  • p3: float
  • p4: float
  • p5: float
  • p6: unknown (to be checked)

Return value​

  • Boolean

Example​

```js // todo ```

See also​