Gameplay::isPointObscuredByAMissionEntity
Syntax
```js mp.game.gameplay.isPointObscuredByAMissionEntity(p0, p1, p2, p3, p4, p5, p6); ```
Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: float
- p5: float
- p6: unknown (to be checked)
Return value
- Boolean
Example
```js // todo ```