Gameplay::isIncidentValid
======================================================= Correction, I have change this to int, instead of int* as it doesn't use a pointer to the createdIncident. If you try it you will crash (or) freeze. =======================================================
Syntax
```js mp.game.gameplay.isIncidentValid(incidentId); ```
Required Arguments
- incidentId: int
Return value
- int
Example
```js // todo ```