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Gameplay::isIncidentValid

======================================================= Correction, I have change this to int, instead of int* as it doesn't use a pointer to the createdIncident. If you try it you will crash (or) freeze. =======================================================

Syntax

```js mp.game.gameplay.isIncidentValid(incidentId); ```

Required Arguments

  • incidentId: int

Return value

  • int

Example

```js // todo ```

See also