Gameplay::hasBulletImpactedInArea
p3 - possibly radius?
Syntax
```js mp.game.gameplay.hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5); ```
Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: Boolean
- p5: Boolean
Return value
Example
```js // todo ```
See also