Skip to main content

Gameplay::getWeatherTypeTransition

Syntax

```js mp.game.gameplay.getWeatherTypeTransition(p0, p1, progress_or_time); ```

Required Arguments

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)
  • progress_or_time: float

Return value

  • unknown (to be checked)*unknown (to be checked)*float

Example

```js // todo ```

See also