Gameplay::getWeatherTypeTransition
Syntax
```js mp.game.gameplay.getWeatherTypeTransition(p0, p1, progress_or_time); ```
Required Arguments
- p0: unknown (to be checked)
- p1: unknown (to be checked)
- progress_or_time: float
Return value
- unknown (to be checked)*unknown (to be checked)*float
Example
```js // todo ```