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Gameplay::getWeatherTypeTransition

Syntax​

```js mp.game.gameplay.getWeatherTypeTransition(p0, p1, progress_or_time); ```

Required Arguments​

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)
  • progress_or_time: float

Return value​

  • unknown (to be checked)*unknown (to be checked)*float

Example​

```js // todo ```

See also​