Fire::startScriptFire
Starts a fire:
xyz: Location of fire maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing. isGasFire: Whether or not the fire is powered by gasoline.
Syntax
``` mp.game.fire.startScriptFire(X, Y, Z, maxChildren, isGasFire); ```
Required Arguments
- X: float
- Y: float
- Z: float
- maxChildren: int
- isGasFire: Boolean
Return value
- int