Fire::isExplosionInAngledArea
Syntax
```js mp.game.fire.isExplosionInAngledArea(explosionType, x1, y1, z1, x2, y2, z2, angle); ```
Required Arguments
- explosionType: int
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
- angle: float
Return value
- Boolean
Example
```js // todo ```