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Fire::addExplosion

Creates an explosion at given coords. This function is missing last argument, so you cant create explosion with damage.

Syntax

```js mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake); ```

Required Arguments

  • x: <font color='green'>float</font>
  • y: <font color='green'>float</font>
  • z: <font color='green'>float</font>
  • explosionType: <font color='red'>int</font>
    • [Explosion Types](/explosions)
  • damageScale: <font color='green'>float</font>
  • isAudible: <font color='blue'>Boolean</font> (Trigger explosion sound)
  • isInvisible: <font color='blue'>Boolean</font> (Trigger visibility)
  • cameraShake: <font color='green'>float</font>

Return value

  • Undefined

Example

See also