Fire::addExplosion
Creates an explosion at given coords. This function is missing last argument, so you cant create explosion with damage.
Syntax
```js mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake); ```
Required Arguments
- x: <font color='green'>float</font>
- y: <font color='green'>float</font>
- z: <font color='green'>float</font>
- explosionType: <font color='red'>int</font>
- [Explosion Types](/explosions)
- damageScale: <font color='green'>float</font>
- isAudible: <font color='blue'>Boolean</font> (Trigger explosion sound)
- isInvisible: <font color='blue'>Boolean</font> (Trigger visibility)
- cameraShake: <font color='green'>float</font>
Return value
- Undefined