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Entity::stopSynchronizedMapEntityAnim

Syntax

```js mp.game.entity.stopSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5); ```

Required Arguments

  • p0: float
  • p1: float
  • p2: float
  • p3: float
  • p4: unknown (to be checked)
  • p5: float

Return value

  • Boolean

Example

```js // todo ```

See also