Entity::stopSynchronizedMapEntityAnim
Syntax
```js mp.game.entity.stopSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5); ```
Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: unknown (to be checked)
- p5: float
Return value
Example
```js // todo ```
See also