Entity::setLoadCollisionFlag
Loads collision grid for an entity spawned outside of a player's loaded area. This allows peds to execute tasks rather than sit dormant because of a lack of a physics grid.
Certainly not the main usage of this native but when set to true for a Vehicle, it will prevent the vehicle to explode if it is spawned far away from the player.
Syntax
```js entity.setLoadCollisionFlag(toggle); ```
Required Arguments
- toggle: Boolean
Return value
- Undefined
Example
```js // todo ```