Entity::setAsMission
Makes the specified entity (ped, vehicle or object) persistent. Persistent entities will not automatically be removed by the engine.
p1 has no effect when either its on or off maybe a quick disassembly will tell us what it does
p2 has no effect when either its on or off maybe a quick disassembly will tell us what it does
Syntax
```js entity.setAsMission(p1, byThisScript); ```
Required Arguments
- p1: Boolean
- byThisScript: Boolean
Return value
- Undefined
Example
```js // todo ```