Skip to main content

Entity::setAsMission

Makes the specified entity (ped, vehicle or object) persistent. Persistent entities will not automatically be removed by the engine.

p1 has no effect when either its on or off maybe a quick disassembly will tell us what it does

p2 has no effect when either its on or off maybe a quick disassembly will tell us what it does

Syntax

```js entity.setAsMission(p1, byThisScript); ```

Required Arguments

  • p1: Boolean
  • byThisScript: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also