Entity::hasClearLosToInFront
Has the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing. This is one of the most CPU demanding BOOL natives in the game; avoid calling this in things like nested for-loops
Syntax
```js entity.hasClearLosToInFront(entity2); ```
Required Arguments
- entity2: Entity handle or object
Return value
- Boolean
Example
```js // todo ```