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Entity::hasClearLosToInFront

Has the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing. This is one of the most CPU demanding BOOL natives in the game; avoid calling this in things like nested for-loops

Syntax

```js entity.hasClearLosToInFront(entity2); ```

Required Arguments

  • entity2: Entity handle or object

Return value

  • Boolean

Example

```js // todo ```

See also