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Entity::hasAnimEventFired

if (ENTITY::HAS_ANIM_EVENT_FIRED(PLAYER::PLAYER_Player_ID(), GAMEPLAY::GET_HASH_KEY('CreateObject')))

Syntax

```js entity.hasAnimEventFired(actionHash); ```

Required Arguments

  • actionHash: Model hash or name

Return value

  • Boolean

Example

```js // todo ```

See also