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Entity::getBoneIndexByName

Returns the index of the bone. If the bone was not found, -1 will be returned.

list: pastebin.com/D7JMnX1g

BoneNames:

   chassis,  
   windscreen,  
   seat_pside_r,  
   seat_dside_r,  
   bodyshell,  
   suspension_lm,  
   suspension_lr,  
   platelight,  
   attach_female,  
   attach_male,  
   bonnet,  
   boot,  
   chassis_dummy,  //Center of the dummy  
   chassis_Control,    //Not found yet  
   door_dside_f,   //Door left, front  
   door_dside_r,   //Door left, back  
   door_pside_f,   //Door right, front  
   door_pside_r,   //Door right, back  
   Gun_GripR,  
   windscreen_f,  
   platelight, //Position where the light above the numberplate is located  
   VFX_Emitter,  
   window_lf,  //Window left, front  
   window_lr,  //Window left, back  
   window_rf,  //Window right, front  
   window_rr,  //Window right, back  
   engine, //Position of the engine  
   gun_ammo,  
   ROPE_ATTATCH,   //Not misspelled. In script 'finale_heist2b.c4'.  
   wheel_lf,   //Wheel left, front  
   wheel_lr,   //Wheel left, back  
   wheel_rf,   //Wheel right, front  
   wheel_rr,   //Wheel right, back  
   exhaust,    //Exhaust. shows only the position of the stock-exhaust  
   overheat,   //A position on the engine(not exactly sure, how to name it)  
   misc_e, //Not a car-bone.  
   seat_dside_f,   //Driver-seat  
   seat_pside_f,   //Seat next to driver  
   Gun_Nuzzle,  
   seat_r  
 

I doubt that the function is case-sensitive, since I found a 'Chassis' and a 'chassis'. - Just tested: Definitely not case-sensitive.

Syntax

```js entity.getBoneIndexByName(boneName); ```

Required Arguments

  • boneName: String

Return value

  • int

Example

```js // todo ```

See also