Entity::getAnimCurrentTime
Returns a float value representing animation's current playtime with respect to its total playtime. This value increasing in a range from [0 to 1] and wrap back to 0 when it reach 1.
Example: 0.000000 - mark the starting of animation. 0.500000 - mark the midpoint of the animation. 1.000000 - mark the end of animation.
Syntax
```js entity.getAnimCurrentTime(animDict, animName); ```
Required Arguments
- animDict: String
- animName: String
Return value
- float
Example
```js // Example of stopping animation at the end and prevent loop.
let player = mp.players.local;
setInterval(() => {
if(player.getAnimCurrentTime(path, name) > 0.95)\{
player.stopAnimTask(path, name, 3.0);
clearInterval(this);
\}
}, 1); ```