Entity::detach
p1 and p2 have no effect maybe a quick disassembly will tell us what they do
if p2 is set to true, the both entities won't collide with the other until the distance between them is above 4 meters.
p1?
Syntax
```js entity.detach(p1, collision); ```
Required Arguments
- p1: Boolean
- collision: Boolean
Return value
- Undefined
Example
```js // todo ```