Entity::createModelSwap
Only works with objects! Network players do not see changes done with this. - Did ya try modifying p6 lol
Syntax
```js mp.game.entity.createModelSwap(x, y, z, radius, originalModel, newModel, p6); ```
Required Arguments
- x: float
- y: float
- z: float
- radius: float
- originalModel: Model hash or name
- newModel: Model hash or name
- p6: Boolean
Return value
- Undefined
Example
```js // todo ```